Class 03 – Formal elements in game (2019A)


  • Systems of games
  • Formal elements of games

The formal elements of game

  • Players
  • Objectives
  • Procedures/steps
  • Rules
  • Resources
  • Conflicts
  • Boundaries
  • Outcome


  • Study the details of the tic-tac-toe game
  • Re-design another version of the game.
  • Consider extending the game, in terms of space, rules, players, steps, etc.


  • Studies of the mixed reality game – Can you see me now? by Blast Theory. Present the reasons why you consider it as a game and as a piece of artwork.
  • Submit your short writings in class or send email to in digital format




Class 02 – Interactive technology and Games (2019A)


  • Computing technology in games
  • Video game genre
  • Non-linear narrated film
  • Visual art, media art, interactive art & video games as art


  • In groups of 4 – 6 people, present your one of your favourite game, describe to class what game it is, and your experience on playing it

Presentation Slides

Class 13 – Final presentation (2017B)

Each group will have 15 minutes for presentation and demonstration. Please keep your time. The other groups have to fill in an evaluation form for your peer students.

Group 1
Let it burn

Group 2
Industrial revolution

Group 3
Project world war Z

Group 4

Group 5
Brave heart v1.0

Group 6
Space adventure

Group 7
Grandma saves the world

Please upload your individual report through Moodle before midnight today (23 April 2018).

Class 10 – Simulation games (2017B)


  • Computer simulation
  • Simulation games
  • Artificial intelligence
  • Artificial life
  • Social agenda in Sims


  • Game proposal presentation
  • Social media game




Sims 4 trailer

Eliza chatbot

Game of life

Art and Artificial Life

Jon McCormack

Griebel, Thaddeus, Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2. Game Studies Journal, volume 6 issue 1, December 2006.