The details of the final presentation and report are as follows:
- Date: 05 Dec (Thu), 2013
- Time: 10:00 a.m. – 01:00 p.m.
- Venue: CVA204
Each group will use at most 7 minutes and 7 slides/pages for your presentation. You have another 5 minutes for the game demonstration, preferably with participation from other group’s members.
The presentation content will be the details of the game you have designed, with mock up images about the storyboard or game flow. In the demonstration, you can create your own props, objects, real human beings, etc. to show the game play.
For the reflection report, please submit to me in class during the presentation. Each student needs to write his/her own reflection about your participation in the game design assignment, such as your role, duties, suggestion for improvement, etc. You can also write in general your learning experience about the various classes in the course.
The report will be around 3 pages, 12 point size typeface, 1.5 line spacing, in English. Illustrations and images are not necessary. Write clearly your full name and student ID.
- Common negative issues of gaming
- Positive use of videogames
- Identity in gaming
List out common social and cultural impacts of videogames and identify any influences on your personal life.
- Online game
- Virtual environment
- Social media
- Show us your game proposals
- Looking for someone
Dibbell, Julian. The Life of the Chinese Gold Farmer.
Growing up online
Dear students, this is your grouping list for the coming game design presentation.
Please let me know if you couldn’t find your name under the group you are supposed belonging in, thank you and enjoy your game design process:)
Video Games and Arts Grouping list
For each group, please prepare a proposal of your game. It will be 1-2 A4 pages and includes:
- Game title
- Target audience/players
- Formal elements (players, objectives, rules, steps, conflict, resources, boundaries/space, outcome/result)
- Dramatic elements (story background, characters, main conflict, climax, resolution)
- Space considerations (2D, 3D, map, movement)
- How is your game different from others or better than others?
Hand in the document next week (11 Nov, 2013)