Class 06 – Storytelling and games (2015B)

Topics

  • Storytelling and narrative studies
  • Interactivity in cinema and games
  • Narrative in game

Screening

  • Storytelling in film and game (Tomb Raider)

Workshop

Identify the important player character in your former game design document.

Characterisation

  • Directly tell us something about this character.
  • What does s/he look like?
  • What does s/he do in the game story?
  • What does s/he usually say in the game story?
  • What do other characters say about him/her?
  • What does his/her attitude towards events in the game story?
  • What does s/he want in the game story?
  • What is his/her need?
  • What is his/her usual feeling?
  • What is his/her usual reaction to other characters?
  • What type of player will identify with your character?
  • Name a well known game, film, TV character or celebrity who shares similar characteristics with your main character.

 

Reading material

Video reference

Tender Loving Care trailer

Characterisation

 

Presentation file

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Class 05 – Art Game & Game Art (2015B)

Topics

  • Game elements in contemporary art
  • Dada and Fluxus
  • Demoscene

Readings

Reference

Video reference

Reunion concert (2010)

Demoscene

Moleman 2 – Demoscene

Presentation file

Class 04 – Game Design Workshop (2015B)

Workshop

  • Conceptualization
  • Paper prototyping

Preparation

Divide the class into 6 groups. Each group will have 6 to 7 members. Each member jot down a memorable event in the last few weeks. The event can be viewing experience of a film, TV program, comic, book, or dining, new year activity, dating, etc. We are going to discuss the gaming elements of the event for the game design workshop. Each student use only one sentence to describe your event. A typical sentence should include a subject, one or more verbs, an object, and optional adjective, adverb.

Activities

  • Exquisite Corpse exercise with words taken from the preparation phase. Identify the best sentence from each group.
  • Mind map exercise with the identified sentence from last phase.
  • Generate game ideas from the mind map with focus on the formal elements of game.

Formal elements of a game

  • Players
  • Objectives
  • Procedures
  • Rules
  • Resources
  • Conflict
  • Boundaries
  • Outcome

Points you can consider

  • Define each player’s goal.
  • What does a player need to do to win?
  • What is the single most important type of action in the game?
  • Describe how this functions.
  • Outline the procedures and rules.
  • Focus on the most critical rules. Leave other rules until later.
  • Map out how a typical turn works.
  • How many players can play the game?
  • How do the players interact with each other?

Reference

Class 03 – Formal elements in game (2015B)

Topics

  • Systems of games
  • Formal elements of games

The formal elements of game

  • Players
  • Objectives
  • Procedures/steps
  • Rules
  • Resources
  • Conflicts
  • Boundaries
  • Outcome

Workshop

  • Studies of the mixed reality game – Can you see me now? by Blast Theory. Present the reasons why you consider it as a game and as a piece of artwork.

Reference

Presentation slides

Class 02 – Interactive Media and Games (2015B)

Topics

  • Computer technology in game
  • Video games as art
  • Interactive art

Workshop

  • Study the details of the tic-tac-toe game
  • Re-design another version of the game.
  • Consider extending the game, in terms of space, rules, players, steps, etc.

Reference

Puppet Motel

Painstation

Reading material

Games as Art: The Aesthetics of Play

Presentation slides

Class 01 – Introduction (2015B)

Lecture

  • Class introduction
  • Facilities
  • Requirements
  • Assignments
  • What is a game?

Workshop

  • A self introduction game

Reading

Reference

Video reference

香港無雙

Classcraft

密室逃脫

Shadowrun – Hong Kong

Presentation slides