You can find reference material of the course here.


  • Caillois, Roger, Man, Play, and Games. Urbana: University of Illinois Press, 2011.
  • Travinor, Grant, The Art of Videogames. Malden MA: Wiley-Blackwell, 2009.
  • Clarke, Andy and Mitchell, Grethe ed., Videogames and Art. Chicago: Intellect, 2007.
  • Fullerton, Tracy, Game Design Workshop: a Playcentric Approach to Creating Innovative Games. Boston: Elsevier Morgan Kaufmann, 2008.
  • Crawford, Chris, Chris Crawford on Game Design. Indianapolis: New Riders, 2003.
  • Tasajärvi, Lassi, ed., DEMOSCENE: the Art of Real-Time. Finland: Even Lake Studios, 2004.
  • Bittanti, Matteo, Gamescens: Art in the Age of Videogames. Milano: Johan & Levi Editore, 2006.
  • Galloway, Alexander, Gaming: Essays on Algorithmic Culture. Minneapolis: University of Minnesota Press, 2006.
  • Wolf, Mark J. P., The Medium of the Video Game. Austin: University of Texas Press, 2001.



Museum of Play


Gold Farmers

Indie Game


Edge magazine


Game Studies Journal

The Evolution of 8-Bit Art

Dungeons & Dragons

8 Bit Movie trailer

Gus Van Sant’s Elephant trailer

Tron, 1982 trailer

Tron Legacy, 2010 Trailer

Week 2 – Computer Technology in Game: Interactivity and Interactive Art

Readings: Pearce, Celia, Games as Art: The Aesthetics of Play, Visible Language: Special Issue on Fluxus, January 2006.


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