Reference

You can find reference material of the course here.

Books

  • Caillois, Roger, Man, Play, and Games. Urbana: University of Illinois Press, 2011.
  • Travinor, Grant, The Art of Videogames. Malden MA: Wiley-Blackwell, 2009.
  • Clarke, Andy and Mitchell, Grethe ed., Videogames and Art. Chicago: Intellect, 2007.
  • Fullerton, Tracy, Game Design Workshop: a Playcentric Approach to Creating Innovative Games. Boston: Elsevier Morgan Kaufmann, 2008.
  • Crawford, Chris, Chris Crawford on Game Design. Indianapolis: New Riders, 2003.
  • Tasajärvi, Lassi, ed., DEMOSCENE: the Art of Real-Time. Finland: Even Lake Studios, 2004.
  • Bittanti, Matteo, Gamescens: Art in the Age of Videogames. Milano: Johan & Levi Editore, 2006.
  • Galloway, Alexander, Gaming: Essays on Algorithmic Culture. Minneapolis: University of Minnesota Press, 2006.
  • Wolf, Mark J. P., The Medium of the Video Game. Austin: University of Texas Press, 2001.

Websites

Gamasutra

Films

Gold Farmers

Indie Game

Magazines

Edge magazine

Sceen magazine

The Evolution of 8-Bit Art

Dungeons & Dragons

8 Bit Movie trailer

Gus Van Sant’s Elephant trailer

Tron, 1982 trailer

Tron Legacy, 2010 Trailer

Week 2 – Computer Technology in Game: Interactivity and Interactive Art

Readings: Pearce, Celia, Games as Art: The Aesthetics of Play, Visible Language: Special Issue on Fluxus, January 2006.

http://www.intermass.com/files/pearce.pdf

Entertainment

JetOne Motion Hong Kong