Class 13 – Final presentation (2017B)

Each group will have 15 minutes for presentation and demonstration. Please keep your time. The other groups have to fill in an evaluation form for your peer students.

Group 1
Let it burn

Group 2
Industrial revolution

Group 3
Project world war Z

Group 4

Group 5
Brave heart v1.0

Group 6
Space adventure

Group 7
Grandma saves the world

Please upload your individual report through Moodle before midnight today (23 April 2018).

Class 12 – Videogames and future technologies (2017B)


  • Human computer interaction
  • Virtual and augmented reality
  • Physical computing
  • Embodied interaction
  • Game development tools


  • Play test your game
  • Observation


iBeacon game in Hong Kong

Necomimi Cat Ears game

Scratch game programming



Class 10 – Simulation games (2017B)


  • Computer simulation
  • Simulation games
  • Artificial intelligence
  • Artificial life
  • Social agenda in Sims


  • Game proposal presentation
  • Social media game




Sims 4 trailer

Eliza chatbot

Game of life

Art and Artificial Life

Jon McCormack

Griebel, Thaddeus, Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2. Game Studies Journal, volume 6 issue 1, December 2006.

Class 08 – Game design workshop 2 (2017B)


  • Conceptualisation
  • Ideas of flow in game


  • 2nd game design workshop
  • Construct the main story line along the dramatic arc.
  • Identify the core gameplay mechanism

Game specification

Examples (from Game Design Workshop, Tracy Fullerton)

  • WarCraft: Players build and move units on a map in real time with the intent of opposing units in combat and destroying them.
  • Monopoly: Players buy and improve properties with the goal of charging rent to other players who land on them in the course of play.
  • Diablo: Players battle monsters, seek treasure, and explore dungeons in an attempts to amass wealth and become more powerful.
  • Super Mario Bros: Player controls Mario (or Luigi), making him walk, run, and jump, while avoiding traps, overcoming obstacles, and gathering treasure.


Latest grouping information (2017B)

The American Dream (D)

  1. Matthew Adam Shiflet
  2. Bell Lam Lai Ting
  3. Gary Kam Ka Yiu
  4. Aaron Kwok Chun Wai
  5. Harry Michael Jones
  6. Yu Lok Hin

Project World War Z (C)

  1. Kwan Wai Chung, Cyrus
  2. Yip Tai Yu, Billy
  3. Cheung Chi Cheung, Didi
  4. Wong Tsz Shing, Shingson
  5. Yung Man Ho, Edmund
  6. Tsang Chun Ho, Tom
  7. Au Cheuk Yin Jason

The Yellows (A)

  1. Chan Ka Man, Carmen
  2. Kwok Ka Wai
  3. Chan Ka Yi, Karen
  4. Wong Tsz Wa, Adam
  5. Cheung Tze Wai, Karen
  6. Chan Ka Wai, Winnie
  7. Liu Kwok Kwan

Hungry Game (B)

  1. Chiu Hiu Fung
  2. Cheng Shing Hong
  3. Dong Yi Ping, Scarlett
  4. Tang Lai Man, Amanda
  5. Lau Wing Fung

Brave Heart (E)

  1. Liu Liang Chen, Lewis
  2. Gong Qing Yi, Lesley
  3. Li Ze Qian
  4. Gu En Hao, Daniel

Wilson & BB (F)

  1. Chan Wing Chin, Renee
  2. Lam Hoi Yiu, Chrissie
  3. Kwong Ka Kit, Eric
  4. Lau Chi Shing, Wilson
  5. Lam Kai Fu, Kelvin

Grandma Saves the World (G)

  1. Lau Chi Chung, Marco
  2. So Tsz Kwan, Zoe
  3. Zeng Ke Xin, Cosine
  4. Chim Ka Yee, Kelly
  5. Lam Chun Kit, Jacky
  6. So Ka Wai









Grouping information – 2017B

The following students are not in any existing groups yet.

  1. Au Cheuk Yin, Jason
  2. Chan Ka Wai, Winnie
  3. Lam Kai Fu, Kelvin
  4. Liu Kwok Kwan
  5. So Ka Wai
  6. Tsang Chun Ho, Tom
  7. Yu Lok Hin

Please join with your friends or be arranged in another group. Thanks.

Class 06 – Games and narratives (2017B)


  • Storytelling and narrative studies
  • Interactivity in cinema and games
  • Narrative in game


  • Storytelling in film and game (Tomb Raider)


Identify the important player character in your former game design document.


  • Directly tell us something about this character.
  • What does s/he look like?
  • What does s/he do in the game story?
  • What does s/he usually say in the game story?
  • What do other characters say about him/her?
  • What does his/her attitude towards events in the game story?
  • What does s/he want in the game story?
  • What is his/her need?
  • What is his/her usual feeling?
  • What is his/her usual reaction to other characters?
  • What type of player will identify with your character?
  • Name a well known game, film, TV character or celebrity who shares similar characteristics with your main character.

Archetypes of character in folklore – Vladimir Propp

  1. Villain
  2. Dispatcher
  3. Helper
  4. Princess
  5. Donor
  6. Hero
  7. False hero

Reading material

Video reference

Tender Loving Care trailer



Presentation file