Class 13 – Final presentation (2017B)

Each group will have 15 minutes for presentation and demonstration. Please keep your time. The other groups have to fill in an evaluation form for your peer students.

Group 1
Let it burn

Group 2
Industrial revolution

Group 3
Project world war Z

Group 4
Voyager

Group 5
Brave heart v1.0

Group 6
Space adventure

Group 7
Grandma saves the world

Please upload your individual report through Moodle before midnight today (23 April 2018).

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Class 12 – Videogames and future technologies (2017B)

Topics

  • Human computer interaction
  • Virtual and augmented reality
  • Physical computing
  • Embodied interaction
  • Game development tools

Workshop

  • Play test your game
  • Observation

Reference

iBeacon game in Hong Kong

Necomimi Cat Ears game

Scratch game programming

ARToolKit

 

Class 10 – Simulation games (2017B)

Topics

  • Computer simulation
  • Simulation games
  • Artificial intelligence
  • Artificial life
  • Social agenda in Sims

Activities

  • Game proposal presentation
  • Social media game

Readings

Reference

 

Sims 4 trailer

Eliza chatbot

http://www.simonebaldassarri.com/eliza/eliza.html

Game of life

http://www.bitstorm.org/gameoflife/

Art and Artificial Life

http://vida.fundaciontelefonica.com/en/

Jon McCormack

Griebel, Thaddeus, Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2. Game Studies Journal, volume 6 issue 1, December 2006.

Class 08 – Game design workshop 2 (2017B)

Topics

  • Conceptualisation
  • Ideas of flow in game

Workshop

  • 2nd game design workshop
  • Construct the main story line along the dramatic arc.
  • Identify the core gameplay mechanism

Game specification

Examples (from Game Design Workshop, Tracy Fullerton)

  • WarCraft: Players build and move units on a map in real time with the intent of opposing units in combat and destroying them.
  • Monopoly: Players buy and improve properties with the goal of charging rent to other players who land on them in the course of play.
  • Diablo: Players battle monsters, seek treasure, and explore dungeons in an attempts to amass wealth and become more powerful.
  • Super Mario Bros: Player controls Mario (or Luigi), making him walk, run, and jump, while avoiding traps, overcoming obstacles, and gathering treasure.