Class 13 – Final assessment arrangement (2019A)

Originally, each group will have 15 to 20 minutes for presentation and demonstration. However, since we have cancelled all face-to-face sessions, you are advised to video record your presentation and demonstration as a submission.

A summary of assignment submission here.

The first one would be your individual reflection report, would be a summary of your in-class activities, your roles and contributions in the game design project and a reflection on what you have learnt in the course, submitted via Moodle.

The second one would be the video recording of the paper prototype your group finished and play-tested, the updated game proposal with founding from the play-test and another video recording of a presentation of the project by each member (~2 – 3 min.) in the group, presenting different parts.

Here are references for updated project proposal and video

While I have learnt that some of the group may have difficulty to meet face-to-face and work together on the group project at the moment. Therefore, you may choose to submit an individual assessment as compliment toward the group project, if all members in the group agree.

For the alternative individual assessment, you would be required to create a sketch of the game (without completing the final paper prototype and play-test) and make a video recording (~5 min.) to present and critique the game design base on your own draft, on your own.

You can develop the sketch based on the interface design you have done in class. The sketch need to illustrate clearly the game flow and interaction.

A few reference of sketch below,

For the group which would prefer to do individual assessment, please have one of your member in the group to send me a notification and cc to all members in your group as record.

All assignments would be due and submitted via Moodle by 21 Dec 2019

Session 1 (Thursday class)

Group 1
Story about Post-traumatic stress (PTSD)

Group 2
Fifty-cent Party

Group 3
PopoRun

Group 4
In the view of a cockroach

Group 5
香城報館 (Heung Shing Newspaper)

Group 6
Stay alive

Session 2 (Wednesday class)

Group 1
Sun Uk Ling 2047

Group 2
Memento

Group 3
The Missing Cat

Group 4
Protesters vs Police

Group 5
Wish Maker

 

Class 11 – Videogames and future technologies (2019A)

Topics

  • Human computer interaction
  • Virtual and augmented reality
  • Physical computing
  • Embodied interaction
  • Game development tools

Workshop

  • Play test your game
  • Observation

Presentation Slides

Reference

iBeacon game in Hong Kong

Necomimi Cat Ears game

Scratch game programming

ARToolKit

 

Class 09 – Game design workshop 3 (2019A)

Topics

  • Paper Prototyping & Playtesting

Workshop

  • 3rd game design workshop
  • Creating your first paper prototype for playtesting

Social Game References

Rapid prototype reference

 

Class 08 – Game design workshop 2 (2019A)

Topics

  • Review of the concepts about videogames
  • Design the core gameplay of your game

Workshop

  • 2nd game design workshop
  • Review the formal elements of your game
  • Construct the main story line along the dramatic arc.
  • Identify the core gameplay mechanism

Game specification

Examples (from Game Design Workshop, Tracy Fullerton)

  • WarCraft: Players build and move units on a map in real time with the intent of opposing units in combat and destroying them.
  • Monopoly: Players buy and improve properties with the goal of charging rent to other players who land on them in the course of play.
  • Diablo: Players battle monsters, seek treasure, and explore dungeons in an attempts to amass wealth and become more powerful.
  • Super Mario Bros: Player controls Mario (or Luigi), making him walk, run, and jump, while avoiding traps, overcoming obstacles, and gathering treasure.

 

Class 06 – Games and narratives (2019A)

Topics

  • Storytelling and narrative studies
  • Interactivity in cinema and games
  • Narrative in game

Presentation Slides

Workshop

Identify the important player character in your former game design document.

Characterisation

  • Directly tell us something about this character.
  • What does s/he look like?
  • What does s/he do in the game story?
  • What does s/he usually say in the game story?
  • What do other characters say about him/her?
  • What does his/her attitude towards events in the game story?
  • What does s/he want in the game story?
  • What is his/her need?
  • What is his/her usual feeling?
  • What is his/her usual reaction to other characters?
  • What type of player will identify with your character?
  • Name a well known game, film, TV character or celebrity who shares similar characteristics with your main character.

Archetypes of character in folklore – Vladimir Propp

  1. Villain
  2. Dispatcher
  3. Helper
  4. Princess
  5. Donor
  6. Hero
  7. False hero

Reading material

Video reference

Tender Loving Care trailer

Characterisation

 

 

 

Class 05 – Art Game & Game Art (2019A)

Topics

  • Game elements in contemporary art
  • Dada and Fluxus
  • Demoscene

Readings

Presentation Slides

Reference

Video reference

Games as fine art

About Dada

Reunion concert (2010)

Demoscene

Moleman 2 – Demoscene

 

Class 04 – Game Design Workshop (2019A)

Workshop

  • Conceptualization
  • The idea of flow

Preparation

Divide the class into 6 groups. Each group will have 6 to 7 members. Each member jot down a memorable event in the last few weeks. The event can be your own experience, e.g. watch a film, TV, reading a book, dining with friends or family, a new dating, or any other events that general public experienced together.

Each student use only one sentence to describe your event. A typical sentence should include a subject, one or more verbs, an object, and optional adjective, adverb.

Also, we are going to discuss the gaming elements of the event for the game design workshop. Try to describe your “in the state of flow” experience of playing video game.

Activities

  • Mind map exercise with the identified ideas from last phase.
  • Generate game ideas from the mind map with focus on the formal elements of game.

Points you can consider

  • Define each player’s goal.
  • What does a player need to do to win?
  • What is the single most important type of action in the game?
  • Describe how this functions.
  • Outline the procedures and rules.
  • Focus on the most critical rules. Leave other rules until later.
  • Map out how a typical turn works.
  • How many players can play the game?
  • How do the players interact with each other?

Result of the workshop

  • What would be your game ? (at least for the moment)
  • What are the formal elements of your game ?
  • How your game create a flow experience ?

Reference

Presentation Slides

Class 03 – Formal elements in game (2019A)

Topics

  • Systems of games
  • Formal elements of games

The formal elements of game

  • Players
  • Objectives
  • Procedures/steps
  • Rules
  • Resources
  • Conflicts
  • Boundaries
  • Outcome

Workshop

  • Study the details of the tic-tac-toe game
  • Re-design another version of the game.
  • Consider extending the game, in terms of space, rules, players, steps, etc.

Presentation Slides

 

Exercise

  • Studies of the mixed reality game – Can you see me now? by Blast Theory. Present the reasons why you consider it as a game and as a piece of artwork.
  • Submit your short writings in class or send email to wkhwong@hkbu.edu.hk in digital format

Reference