Class 03 – Formal elements in game (2019A)

Topics

  • Systems of games
  • Formal elements of games

The formal elements of game

  • Players
  • Objectives
  • Procedures/steps
  • Rules
  • Resources
  • Conflicts
  • Boundaries
  • Outcome

Workshop

  • Study the details of the tic-tac-toe game
  • Re-design another version of the game.
  • Consider extending the game, in terms of space, rules, players, steps, etc.

Exercise

  • Studies of the mixed reality game – Can you see me now? by Blast Theory. Present the reasons why you consider it as a game and as a piece of artwork.
  • Submit your short writings in class or send email to wkhwong@hkbu.edu.hk in digital format

Reference

 

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Class 13 – Final presentation (2017B)

Each group will have 15 minutes for presentation and demonstration. Please keep your time. The other groups have to fill in an evaluation form for your peer students.

Group 1
Let it burn

Group 2
Industrial revolution

Group 3
Project world war Z

Group 4
Voyager

Group 5
Brave heart v1.0

Group 6
Space adventure

Group 7
Grandma saves the world

Please upload your individual report through Moodle before midnight today (23 April 2018).

Class 10 – Simulation games (2017B)

Topics

  • Computer simulation
  • Simulation games
  • Artificial intelligence
  • Artificial life
  • Social agenda in Sims

Activities

  • Game proposal presentation
  • Social media game

Readings

Reference

 

Sims 4 trailer

Eliza chatbot

http://www.simonebaldassarri.com/eliza/eliza.html

Game of life

http://www.bitstorm.org/gameoflife/

Art and Artificial Life

http://vida.fundaciontelefonica.com/en/

Jon McCormack

Griebel, Thaddeus, Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2. Game Studies Journal, volume 6 issue 1, December 2006.

Class 08 – Game design workshop 2 (2017B)

Topics

  • Conceptualisation
  • Ideas of flow in game

Workshop

  • 2nd game design workshop
  • Construct the main story line along the dramatic arc.
  • Identify the core gameplay mechanism

Game specification

Examples (from Game Design Workshop, Tracy Fullerton)

  • WarCraft: Players build and move units on a map in real time with the intent of opposing units in combat and destroying them.
  • Monopoly: Players buy and improve properties with the goal of charging rent to other players who land on them in the course of play.
  • Diablo: Players battle monsters, seek treasure, and explore dungeons in an attempts to amass wealth and become more powerful.
  • Super Mario Bros: Player controls Mario (or Luigi), making him walk, run, and jump, while avoiding traps, overcoming obstacles, and gathering treasure.