Class 08 – Game design workshop 2 (2019A)

Topics

  • Review of the concepts about videogames
  • Design the core gameplay of your game

Workshop

  • 2nd game design workshop
  • Review the formal elements of your game
  • Construct the main story line along the dramatic arc.
  • Identify the core gameplay mechanism

Game specification

Examples (from Game Design Workshop, Tracy Fullerton)

  • WarCraft: Players build and move units on a map in real time with the intent of opposing units in combat and destroying them.
  • Monopoly: Players buy and improve properties with the goal of charging rent to other players who land on them in the course of play.
  • Diablo: Players battle monsters, seek treasure, and explore dungeons in an attempts to amass wealth and become more powerful.
  • Super Mario Bros: Player controls Mario (or Luigi), making him walk, run, and jump, while avoiding traps, overcoming obstacles, and gathering treasure.

Paper prototype reference

 

Class 07 – Space in videogames (2019A)

Topics

  • Defining space in videogames
  • Virtual space

Workshop

  • Space adventure in campus

Presentation Slides

Reference

Parkour

Psychogeography

Situationist International

Augmented reality game

 

 

Class 06 – Games and narratives (2019A)

Topics

  • Storytelling and narrative studies
  • Interactivity in cinema and games
  • Narrative in game

Presentation Slides

Workshop

Identify the important player character in your former game design document.

Characterisation

  • Directly tell us something about this character.
  • What does s/he look like?
  • What does s/he do in the game story?
  • What does s/he usually say in the game story?
  • What do other characters say about him/her?
  • What does his/her attitude towards events in the game story?
  • What does s/he want in the game story?
  • What is his/her need?
  • What is his/her usual feeling?
  • What is his/her usual reaction to other characters?
  • What type of player will identify with your character?
  • Name a well known game, film, TV character or celebrity who shares similar characteristics with your main character.

Archetypes of character in folklore – Vladimir Propp

  1. Villain
  2. Dispatcher
  3. Helper
  4. Princess
  5. Donor
  6. Hero
  7. False hero

Reading material

Video reference

Tender Loving Care trailer

Characterisation

 

 

 

Class 05 – Art Game & Game Art (2019A)

Topics

  • Game elements in contemporary art
  • Dada and Fluxus
  • Demoscene

Readings

Presentation Slides

Reference

Video reference

Games as fine art

About Dada

Reunion concert (2010)

Demoscene

Moleman 2 – Demoscene

 

Class 04 – Game Design Workshop (2019A)

Workshop

  • Conceptualization
  • The idea of flow

Preparation

Divide the class into 6 groups. Each group will have 6 to 7 members. Each member jot down a memorable event in the last few weeks. The event can be your own experience, e.g. watch a film, TV, reading a book, dining with friends or family, a new dating, or any other events that general public experienced together.

Each student use only one sentence to describe your event. A typical sentence should include a subject, one or more verbs, an object, and optional adjective, adverb.

Also, we are going to discuss the gaming elements of the event for the game design workshop. Try to describe your “in the state of flow” experience of playing video game.

Activities

  • Mind map exercise with the identified ideas from last phase.
  • Generate game ideas from the mind map with focus on the formal elements of game.

Points you can consider

  • Define each player’s goal.
  • What does a player need to do to win?
  • What is the single most important type of action in the game?
  • Describe how this functions.
  • Outline the procedures and rules.
  • Focus on the most critical rules. Leave other rules until later.
  • Map out how a typical turn works.
  • How many players can play the game?
  • How do the players interact with each other?

Result of the workshop

  • What would be your game ? (at least for the moment)
  • What are the formal elements of your game ?
  • How your game create a flow experience ?

Reference

Presentation Slides

Class 03 – Formal elements in game (2019A)

Topics

  • Systems of games
  • Formal elements of games

The formal elements of game

  • Players
  • Objectives
  • Procedures/steps
  • Rules
  • Resources
  • Conflicts
  • Boundaries
  • Outcome

Workshop

  • Study the details of the tic-tac-toe game
  • Re-design another version of the game.
  • Consider extending the game, in terms of space, rules, players, steps, etc.

Presentation Slides

 

Exercise

  • Studies of the mixed reality game – Can you see me now? by Blast Theory. Present the reasons why you consider it as a game and as a piece of artwork.
  • Submit your short writings in class or send email to wkhwong@hkbu.edu.hk in¬†digital format

Reference

 

Class 13 – Final presentation (2017B)

Each group will have 15 minutes for presentation and demonstration. Please keep your time. The other groups have to fill in an evaluation form for your peer students.

Group 1
Let it burn

Group 2
Industrial revolution

Group 3
Project world war Z

Group 4
Voyager

Group 5
Brave heart v1.0

Group 6
Space adventure

Group 7
Grandma saves the world

Please upload your individual report through Moodle before midnight today (23 April 2018).