- Computer technology in game
- Video games as art
- Interactive art
- Study the details of the tic-tac-toe game
- Identify the winning strategies
- Re-design a ‘better’ version of the game
Games as Art: The Aesthetics of Play
There are two sessions of the class in 2014 term A. Timetable information is
09:30 – 12:20
15:30 – 18:20
The details of the final presentation and report are as follows:
- Date: 05 Dec (Thu), 2013
- Time: 10:00 a.m. – 01:00 p.m.
- Venue: CVA204
Each group will use at most 7 minutes and 7 slides/pages for your presentation. You have another 5 minutes for the game demonstration, preferably with participation from other group’s members.
The presentation content will be the details of the game you have designed, with mock up images about the storyboard or game flow. In the demonstration, you can create your own props, objects, real human beings, etc. to show the game play.
For the reflection report, please submit to me in class during the presentation. Each student needs to write his/her own reflection about your participation in the game design assignment, such as your role, duties, suggestion for improvement, etc. You can also write in general your learning experience about the various classes in the course.
The report will be around 3 pages, 12 point size typeface, 1.5 line spacing, in English. Illustrations and images are not necessary. Write clearly your full name and student ID.
- Common negative issues of gaming
- Positive use of videogames
- Identity in gaming
List out common social and cultural impacts of videogames and identify any influences on your personal life.