Class 02 – Interactivity in Games and Arts

Lecture topics

  • Computer technology in game
  • Video games as art
  • Interactive art


  • Study the details of the tic-tac-toe game
  • Identify the winning strategies
  • Re-design a ‘better’ version of the game


Reading material

Games as Art: The Aesthetics of Play

Presentation file


Welcome to 2014

There are two sessions of the class in 2014 term A. Timetable information is

09:30 – 12:20

15:30 – 18:20



Final presentation

The details of the final presentation and report are as follows:

  • Date: 05 Dec (Thu), 2013
  • Time: 10:00 a.m. – 01:00 p.m.
  • Venue: CVA204

Each group will use at most 7 minutes and 7 slides/pages forĀ  your presentation. You have another 5 minutes for the game demonstration, preferably with participation from other group’s members.

The presentation content will be the details of the game you have designed, with mock up images about the storyboard or game flow. In the demonstration, you can create your own props, objects, real human beings, etc. to show the game play.

For the reflection report, please submit to me in class during the presentation. Each student needs to write his/her own reflection about your participation in the game design assignment, such as your role, duties, suggestion for improvement, etc. You can also write in general your learning experience about the various classes in the course.

The report will be around 3 pages, 12 point size typeface, 1.5 line spacing, in English. Illustrations and images are not necessary. Write clearly your full name and student ID.



Class 09 – Simulation Game


  • Computer simulation
  • Simulation games
  • Artificial intelligence
  • Artificial life
  • Consumerism in Sims


  • Play test session


Fransca, Gonzala. The Sims: Grandmothers are cooler than trolls.

Griebel, Thaddeus. Self-portrayal in a simulated life: projecting personality and values in the Sims 2.


Sims 4 trailer

Eliza chatbot

Game of life

Art and Artificial Life