Class 04 – Game Design Workshop (2019A)

Workshop

  • Conceptualization
  • The idea of flow

Preparation

Divide the class into 6 groups. Each group will have 6 to 7 members. Each member jot down a memorable event in the last few weeks. The event can be your own experience, e.g. watch a film, TV, reading a book, dining with friends or family, a new dating, or any other events that general public experienced together.

Each student use only one sentence to describe your event. A typical sentence should include a subject, one or more verbs, an object, and optional adjective, adverb.

Also, we are going to discuss the gaming elements of the event for the game design workshop. Try to describe your “in the state of flow” experience of playing video game.

Activities

  • Mind map exercise with the identified ideas from last phase.
  • Generate game ideas from the mind map with focus on the formal elements of game.

Points you can consider

  • Define each player’s goal.
  • What does a player need to do to win?
  • What is the single most important type of action in the game?
  • Describe how this functions.
  • Outline the procedures and rules.
  • Focus on the most critical rules. Leave other rules until later.
  • Map out how a typical turn works.
  • How many players can play the game?
  • How do the players interact with each other?

Result of the workshop

  • What would be your game ? (at least for the moment)
  • What are the formal elements of your game ?
  • How your game create a flow experience ?

Reference

Presentation Slides

Advertisements

Class 03 – Formal elements in game (2019A)

Topics

  • Systems of games
  • Formal elements of games

The formal elements of game

  • Players
  • Objectives
  • Procedures/steps
  • Rules
  • Resources
  • Conflicts
  • Boundaries
  • Outcome

Workshop

  • Study the details of the tic-tac-toe game
  • Re-design another version of the game.
  • Consider extending the game, in terms of space, rules, players, steps, etc.

Presentation Slides

 

Exercise

  • Studies of the mixed reality game – Can you see me now? by Blast Theory. Present the reasons why you consider it as a game and as a piece of artwork.
  • Submit your short writings in class or send email to wkhwong@hkbu.edu.hk in digital format

Reference