Grouping information – 2017B

The following students are not in any existing groups yet.

  1. Au Cheuk Yin, Jason
  2. Chan Ka Wai, Winnie
  3. Lam Kai Fu, Kelvin
  4. Liu Kwok Kwan
  5. So Ka Wai
  6. Tsang Chun Ho, Tom
  7. Yu Lok Hin

Please join with your friends or be arranged in another group. Thanks.

Class 06 – Games and narratives (2017B)


  • Storytelling and narrative studies
  • Interactivity in cinema and games
  • Narrative in game


  • Storytelling in film and game (Tomb Raider)


Identify the important player character in your former game design document.


  • Directly tell us something about this character.
  • What does s/he look like?
  • What does s/he do in the game story?
  • What does s/he usually say in the game story?
  • What do other characters say about him/her?
  • What does his/her attitude towards events in the game story?
  • What does s/he want in the game story?
  • What is his/her need?
  • What is his/her usual feeling?
  • What is his/her usual reaction to other characters?
  • What type of player will identify with your character?
  • Name a well known game, film, TV character or celebrity who shares similar characteristics with your main character.

Archetypes of character in folklore – Vladimir Propp

  1. Villain
  2. Dispatcher
  3. Helper
  4. Princess
  5. Donor
  6. Hero
  7. False hero

Reading material

Video reference

Tender Loving Care trailer



Presentation file


Class 05 – Art Game & Game Art (2017B)


  • Game elements in contemporary art
  • Dada and Fluxus
  • Demoscene



Video reference

Games as fine art

About Dada

Reunion concert (2010)


Moleman 2 – Demoscene

Presentation file

Class 04 – Game Design Workshop (2017B)


  • Conceptualization
  • Paper prototyping


Divide the class into 6 groups. Each group will have 6 to 7 members. Each member jot down a memorable event in the last few weeks. The event can be viewing experience of a film, TV program, comic, book, or dining, new year activity, dating, etc. We are going to discuss the gaming elements of the event for the game design workshop. Each student use only one sentence to describe your event. A typical sentence should include a subject, one or more verbs, an object, and optional adjective, adverb.


  • Exquisite Corpse exercise with words taken from the preparation phase. Identify the best sentence from each group.
  • Mind map exercise with the identified sentence from last phase.
  • Generate game ideas from the mind map with focus on the formal elements of game.

Formal elements of a game

  • Players
  • Objectives
  • Procedures
  • Rules
  • Resources
  • Conflict
  • Boundaries
  • Outcome

Points you can consider

  • Define each player’s goal.
  • What does a player need to do to win?
  • What is the single most important type of action in the game?
  • Describe how this functions.
  • Outline the procedures and rules.
  • Focus on the most critical rules. Leave other rules until later.
  • Map out how a typical turn works.
  • How many players can play the game?
  • How do the players interact with each other?