Class 08 – Design workshop 2 (2015B)

Topics

  • Conceptualisation
  • Ideas of flow in game

Workshop

  • 2nd game design workshop
  • Construct the main story line along the dramatic arc.
  • Identify the core gameplay mechanism

Examples (from Game Design Workshop, Tracy Fullerton)

  • WarCraft: Players build and move units on a map in real time with the intent of opposing units in combat and destroying them.
  • Monopoly: Players buy and improve properties with the goal of charging rent to other players who land on them in the course of play.
  • Diablo: Players battle monsters, seek treasure, and explore dungeons in an attempts to amass wealth and become more powerful.
  • Super Mario Bros: Player controls Mario (or Luigi), making him walk, run, and jump, while avoiding traps, overcoming obstacles, and gathering treasure.

 

 

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