Class 12 – Videogames and technologies

Topics

  • Human computer interaction
  • Virtual and augmented reality
  • Physical computing
  • Embodied interaction
  • Game development tools

Workshop

  • Play test your game
  • Observation

Reference

Indoor positioning technology with iPhone

Necomimi Cat Ears game

Scratch game programming

Unity 3D game deveiopment

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Class 11 – Social issues of videogames

Topics

  • Common issues of gaming
  • Positive use of videogames
  • Identity in gaming

Activities

  • Presentation of the game proposal.
  • List out common social and cultural impacts of videogames and identify any influences on your personal life.

Reference

Classcraft video introduction

Readings

Class 10 – Simulation games

Topics

  • Computer simulation
  • Simulation games
  • Artificial intelligence
  • Artificial life
  • Social agenda in Sims

Workshop

Readings

Reference

Sims 4 trailer

Eliza chatbot

http://www.simonebaldassarri.com/eliza/eliza.html

Game of life

http://www.bitstorm.org/gameoflife/

Art and Artificial Life

http://vida.fundaciontelefonica.com/en/

Griebel, Thaddeus, Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2. Game Studies Journal, volume 6 issue 1, December 2006.