Class 08 – Game and space


  • Defining space in videogames
  • Virtual space
  • History of online games


  • Space adventure in campus


Alex Villar



Augmented reality game

Presentation file

Class 07 – Game and story


  • Storytelling and narrative studies
  • Interactivity in cinema and games
  • Narrative in game


  • Storytelling in film and game (Tomb Raider)


  • Dramatic elements in the game proposal (Time, place, characters, dramatic arc, problems, climax, resolution, etc.)

Reading material

Dramatic Elements

Presentation file

Class 06 – Videogames and arts


  • Game elements in contemporary art
  • Dada and Fluxus
  • Demoscene



Video reference

Moleman 2 – Demoscene


Write a report on the topic: Art Game. Elaborate and analyze the ideas of videogame and art with examples from the lecture or in the course website.

The report will assess the students’ ability to first select an existing game that critically address some social issue, and second analyze the issues that the game address and how they can critically reflect on similar scenario in the students’ encounter with the videogame medium.

Describe WHAT the game is. Identify the social and cultural context of the game. Explain WHY the artist created the game. Analyze HOW the game achieve its objectives. Provide support of your arguments. Cite any online or offline quotes.

The length of the report is around 1,000 words. You can include screenshots of the game. Due date is 11 Nov 2014.

Presentation file

Class 05 – Design workshop 1


  • Conceptualization
  • Paper prototyping


Divide the class into 6 groups. Each group will have 6 to 7 members. Each member jot down a memorable event in the last few weeks. The event can be viewing experience of a film, TV program, comic, book, or dining, new year activity, dating, etc. We are going to discuss the gaming elements of the event for the game design workshop. Each student use only one sentence to describe your event. A typical sentence should include a subject, one or more verbs, an object, and optional adjective, adverb.


  • Exquisite Corpse exercise with words taken from the preparation phase. Identify the best sentence from each group.
  • Mind map exercise with the identified sentence from last phase.
  • Generate game ideas from the mind map with focus on the formal elements of game.

Formal elements of a game

  • Players
  • Objectives
  • Procedures
  • Rules
  • Resources
  • Conflict
  • Boundaries
  • Outcome

Points you can consider

  • Define each player’s goal.
  • What does a player need to do to win?
  • What is the single most important type of action in the game?
  • Describe how this functions.
  • Outline the procedures and rules.
  • Focus on the most critical rules. Leave other rules until later.
  • Map out how a typical turn works.
  • How many players can play the game?
  • How do the players interact with each other?